![]() ![]() If you have not seen the previous Saw's, you will be lost here, as you will be left with confusing tie in's and past incidents that mesh too well with the present. ![]() Tie things in, making the package look neater, & hoping you don't think about it too much that you start to see the implausibility of it all. There's no doubt that these somehow ingenious, if not over the top story lines that interconnect were made up well after the fact, but that doesn't change the fact that the scriptwriters were keen on at least making an effort to do exactly that. Considering he's been around since Saw 2 as production designer, this is a solid step forward. Minimizing flashbacks, it instead will fill in a number of plot and character holes. It involves quite a bit of the past, much like Saw 4, it will give you more of the origin of the characters, whether it's needed or not. The traps still prove to be especially cruel, perhaps a little too cruel, but even that is worked into the story. The subplot involves 5 individuals who are somehow connected, and must work their way out of traps. Let's keep it at the thin plot description already given: a detective goes out of his way to make sure that his secret is kept, before an agent uncovers his identity. but of course, as always, telling you too much of the plot is a ruining the game for you. Saw 5 still follows the same routine of the cat and mouse game. ![]() Although it's getting a bit tiring, Saw fans, & for that matter, fans of gore, shouldn't be disappointed with the fifth movie. After so many sequels, one should expect a series to be driven to the ground.
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